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I'm a big fan of factory games so I can only praise you for making such game.

However multiple points didn't allow me to really get into it:

- the role of each building is not that easy to keep in mind. Having a visual key instead of a text description might help,

- the rythm is kinda weird: sometimes I spend minutes waiting for money, others I have to both fight and build. I feel this comes from (hidden) cost when fighting!

- the defending mode is not well integrated in the game: graphics are different, there is no tutorial, rules of fighting are not explicit (defense depends on money but also has a rate limit ?)

In conclusion: liked the idea, loved the building mode, disliked the defense mode 😬

Yeah, defense mode was a random thing I added. When game Jam started theme was still ?????? So i thought that there was no theme, only money mechanics. After I did basics of factory, I checked for deadline and then I saw that creator was just late with theme. Thats why defense mode seems so odd. If theme wasnt there I wouldnt add defense mode. (Also yes, there is 25$ cost to defeat goblins). And that's true that most buildings in factory aren't explained well. (This was my first game I added tutorial and informations, bc of 3 week deadline)